A few of you were already wondering where I was hiding, so I guess I should put something out there before people think I’m dead. First things first: my break isn’t over yet and I plan to take it slowly for the rest of the year. I’ve found some time to spend on a few of my neglected hobbies and enjoy it very much, so that’s something I want to continue for a while.
That being said, I’ve also spend the last few weeks pondering what I should do next in regards to game-making. Sure, the basic ideas stand, but there are lot more things to consider I haven’t really talked about yet. But at the moment I think I have a concept I’m very happy with, so that’s what I’ll go with.
The first thing I’ll do is finish the tutorial I started a few months ago and promised a lot of you guys. It has been a long time since it got on my to-do list and it’s high time I get done with it. In fact, I’ve already written some more pages for it. I’m not sure exactly when I’ll release it, but don’t worry, it’s not too far off. In the moment I’m aiming for late December or January. It depends on how big the “small” project will be I thought of releasing alongside it (for demonstration purposes). Writing this tutorial is a very comfortable way to spend a few evenings, so I consider it part of my break.
Next up, after I’ve finished my tutorial, will be the update to Amazon Brawl. Now, for this there are a few more things I need to talk about.
Making a game is always a learning experience for me. Not always in regards to gameplay-mechanics, but pretty much everytime in regards to making animations. Over the months it took me to make one game I always had the feeling I’m improving on the quality of them and by the time I’m done with the game – looking back – I saw a lot of room for improvement (especially on the first animations I worked on). This is the reason I was always reluctant to add new content to my finished games; I’d rather spend the time to work on a new, improved one, even if the content and premise was similar. This seemed to me like the better way to spend my time.
With Amazon Brawl… I don’t really have that. Sure, there are a few things here and there I’m not really satisfied with, but seeing the animations as a whole – making them now, I don’t think I’d be able to improve on them significantly. I’d probably make them the same way. In other words: as far as fighting games with an emphasis on futanari are concerned, I don’t think I have a need to make another one. Not any time soon, not in the coming years. I am satisfied with Amazon Brawl to such a degree I’m much more willing to use it as a base game to add content to – and not just move on to my next game. So, with that in mind, it may very well happen that I don’t only add hardcore-moves in the next update for Amazon Brawl, but other content (like stages or characters).
Now, a lot of you remember I said Amazon Brawl was very big and the more content I add to it the higher my workload will be. This is true and won’t change. Looking at the alternative however, I don’t think making a new game would be the best course of action if I have another inspiration for futanari content. Seems more reasonable to just add it to Amazon Brawl – not to mention I could add content to existing characters as well, making the whole game a new experience.
But this is something I’ll still need some time to think about.
Next up is Princess of the Ring 2. As I am announcing a bigger update for Amazon Brawl I don’t think it’d be fair to leave this one out. You probably had some worries reading the previous paragraph; if I make Amazon Brawl bigger, won’t that push back PotR 2 even further? No, actually not. If I am making AB bigger, I need to re-evaluate my time-schedule as well. “Finishing” Amazon Brawl isn’t my first priority anymore, I want to instead add more content to make it a new experience, even if that takes a big longer to finish. As such, I’ll probaby start with PotR 2 around the same time as the update for AB, working on both projects at the same time or alternating between them. Last year I worked on Amazon Kara and Amazon Brawl at the same time for a few months and had a good time with it, so I hope I can do the same here. And considering PotR and AB are so different, I think it’ll be a good change of pace for both projects.
I’ve also spent some time thinking about the content of PotR 2. I had different ideas for settings, moves, number of characters and so on – but at the moment I think working on the same premise as the first one would be the best way to go. Instead of making a lot of characters like Amazon Brawl, I think this time around I’d rather go for a smaller number of characters, but giving each one more moves and content. Maybe instead of a fast action game, more like a simulation, and each girl has more moves depending on her position… lots of possibilities. But I’ll have to think more about that later.
And jeez, this post is getting longer by the minute. One short question I want to leave you with: do you think undressing should be an integral part of PotR 2, or are you comfortable with nude fighters? I’ll be completely honest: that’s a fuckload of work and I am not sure I want to include it, but if everyone agrees it should be part of the fight, I’m willing to take one for the team. Let me know.
For now I’m going back to my break. See you sometime in the coming months.
Toffi